This game was officially meant to be a prequel to the original Command & Conquer (1995). Taking place several decades before the original, Kane (Joseph D. Kucan) started out as Stalin's advisor and as such, secretly used the Soviet Union as a means to get his ancient Brotherhood of Nod into a seat of power again. In reaction to the Soviet Union's aggression, the Allied Forces fought back, and the United Nations set up a military task force, which would later become the Global Defence Initiative. In game canon, the Allied Forces finally won against the Soviet Union, forcing Kane to rebuild his Brotherhood himself over the next decades, without the aid of another world power, leading to the events of the original Command & Conquer. However, with the addition of more and more C&C installments (particularly Command & Conquer: Red Alert 2 (2000)), the number of inconsistencies rose, and this prequel view has been much debated among gamers, in favor of theories that explain the noted differences as separate parallel universes (created during several time travels made by characters in the games).